
- BGG rating
- 7.1
Napoleonic 20: Expansion Kit
- 2 players
- 50 min
- Complexity 1.8/5
- 2009

2008
Rules assistance for Albion 20
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Albion 20 is a board game released in 2008 for 1–2 players and 50 minutes per game. It was designed by Alan Emrich and its main mechanics are Hexagon Grid and Simulation.
The Napoleonic 20 series expands with France’s long-planned invasion of England finally launched! With only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns providing the operational pauses and “friction of war” that gives players a great feel for the parry-and-thrust of a Napoleonic campaign as the armies close for battle. With his newly trained and organized Grande Armée, Napoleon masses his forces in Boulogne for the great invasion. The Franco-Spanish fleet arrives on time to seize control of the English Channel, and a hell-for-leather landing is made aimed straight at London – the Kent Campaign ensues! With special post-landing maneuvering and naval conflict abstractions, Albion 20 adds many fascinating new features to simulate this campaign. Will the Emperor finally triumph over his arch-rival, “Perfidious Albion?” Or will there always be an England? Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours).
Albion 20 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Albion 20 is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Albion 20 has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Albion 20 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Albion 20 are: Alan Emrich. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Albion 20 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.