
- BGG rank
- BGG #25,103
- BGG rating
- 6.2
Zulu Attack
- 2 players
- 90 min
- Complexity 2.0/5
- 1982

1983
Rules assistance for Alien Contact: Extraterrestrial Empires in Conflict
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Alien Contact: Extraterrestrial Empires in Conflict is a board game released in 1983 for 2–6 players, 240 minutes per game, and ages 12 and up. It was designed by Fred Chatham and David Ferguson (I) and its main mechanics are Area Movement, Dice Rolling, and Simulation.
"Alien Contact: Extraterrestrial Empires in Conflict" is a multi-player strategic wargame of conquest and expansion in a futuristic and uninhabited sector of the galaxy. This is a area movement and resource point based game in which up to six different alien races attempt to colonize star systems and defend their territory. Players can build space stations, space ships, and space marine units to control sectors and systems on the game board. Each race has different environmental requirements which impact the resource values generated by the star systems and which will influence their colonization/military occupation options. Races can engage in technological research to build more advanced units.
Alien Contact: Extraterrestrial Empires in Conflict supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alien Contact: Extraterrestrial Empires in Conflict is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alien Contact: Extraterrestrial Empires in Conflict for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alien Contact: Extraterrestrial Empires in Conflict has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Alien Contact: Extraterrestrial Empires in Conflict belongs to these categories: Wargame, Political, and Negotiation. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alien Contact: Extraterrestrial Empires in Conflict are: Fred Chatham and David Ferguson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alien Contact: Extraterrestrial Empires in Conflict as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.