
- BGG rank
- BGG #23,221
- BGG rating
- 6.2
Alien Contact: Extraterrestrial Empires in Conflict
- 2–6 players
- 240 min
- Complexity 2.4/5
- 1983

1982
Rules assistance for Zulu Attack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zulu Attack is a board game released in 1982 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Fred Chatham and David Ferguson (I) and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
"Zulu Attack" recreates the battle of Isandlawana, which took place 22 Jan 1879 in the opening exchanges of the Anglo-Zulu war. The map is a large hand drawn effort but quite realistic in terms of history. The game rules fit on one sheet of paper and although short, give a fair recreation of the battle. Pleasing counters. In the Box: 1) Map 2) 1 sheet with a total of 90 counters 60 Zulu (generic white) 14 Red Infantry / 3 Blue (1 Cannon & 2 Cavalry) / 4 Yellow (1 Cavalry & 3 Infantry) British Army 1 Blue Turn Marker 2 British Blue Leaders 4 Yellow British Camp Markers 2 Blank Counters 3) 2 Charts (1 TEC & 1 CRT) 4) Rules 5) Errata
Zulu Attack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Zulu Attack is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zulu Attack for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zulu Attack has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zulu Attack belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zulu Attack are: Fred Chatham and David Ferguson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zulu Attack as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.