Alien Contact: Extraterrestrial Empires in Conflict
BGG rank
BGG #23,221
BGG rating
6.2

Alien Contact: Extraterrestrial Empires in Conflict

1983

Rules assistance for Alien Contact: Extraterrestrial Empires in Conflict

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 240 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Alien Contact: Extraterrestrial Empires in Conflict

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Answers come from the official rulebook, with the page to check.

Alien Contact: Extraterrestrial Empires in Conflict is a board game released in 1983 for 2–6 players, 240 minutes per game, and ages 12 and up. It was designed by Fred Chatham and David Ferguson (I) and its main mechanics are Area Movement, Dice Rolling, and Simulation.

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About the game

"Alien Contact: Extraterrestrial Empires in Conflict" is a multi-player strategic wargame of conquest and expansion in a futuristic and uninhabited sector of the galaxy. This is a area movement and resource point based game in which up to six different alien races attempt to colonize star systems and defend their territory. Players can build space stations, space ships, and space marine units to control sectors and systems on the game board. Each race has different environmental requirements which impact the resource values generated by the star systems and which will influence their colonization/military occupation options. Races can engage in technological research to build more advanced units.

Questions and answers

Alien Contact: Extraterrestrial Empires in Conflict supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.