
- BGG rank
- BGG #18,277
- BGG rating
- 6.3
Schäferstündchen
- 2–6 players
- 20–30 min
- Complexity 2.0/5
- 2015

2016
Rules assistance for All Hands On Deck
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
All Hands On Deck is a board game released in 2016 for 2–6 players and ages 10 and up. It was designed by Felix Mertikat and its main mechanics are Hand Management, Push Your Luck, and Open Drafting.
A pirate captain is nothing without his crew. You have to hire the crew that gives you the most treasure points. Only those who choose wisely and collect the right combination of crew mates will have a chance to outmaneuver their enemies. You should not shy away from stealing your rival captain's crew or treasure points and gaining the upper hand while hiring crew members. Only the captain who is clever and combines cards with foresight will set sail as one of the most infamous of pirates. Once you have hired your crew it's time to say "All Hands On Deck" and you are ready to gather valuable treasure points. How to play: Each player has got a deck of cards in front of him or her, but during the game players can draw from any deck. At the beginning of a turn players each draw 3 cards without looking at them. Then a player counts down from 3 and all players start looking at their hand, then putting one card aside and the rest on the deck in front of them. The first player to do so is going to be the next first player and will start drawing cards at the beginning of the next turn. The card you have put aside is your hidden crew. As soon as you have got a combination of 2 or more cards in your hidden crew you can shout "All Hands On Deck" and play one set of cards for an effect and the treasure points they are worth. Afterwards the next turn starts with the new first player. When all cards are gone, the game is over and the pirate with the most treasure points wins the game.
All Hands On Deck supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists All Hands On Deck for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
All Hands On Deck has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All Hands On Deck belongs to these categories: Card Game, Humor, and Pirates. Its main mechanics are Hand Management, Push Your Luck, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All Hands On Deck are: Felix Mertikat. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Hands On Deck as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.