
- BGG rating
- 5.0
All Things Zombie: High Rise to Hell
- 1 player
- 2013

2012
Rules assistance for All Things Zombie: Final Fade Out
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
All Things Zombie: Final Fade Out is a board game released in 2012 for 1–4 players, 45 minutes per game, and ages 12 and up. It was designed by Ed Teixeira and its main mechanics are Variable Player Powers, Dice Rolling, and Square Grid.
All Things Zombie: Final Fade Out is a miniature skirmish game set in a post-apocalyptic future where the world is filled with hordes of Zombies, leaving humans to fight for survival each day. The rulesystem is designed for 28mm miniatures but can also be used with 15mm models. Two Hour Wargames's popular Reaction System allows for cross-game compatibility and recreates a sense of chaos and uncertainty in the bleak future; player will never know how each encounter will end as characters act like real humans would in a tense situation, as opposed to how you would like them to act! Each model has only a few stats to keep track of. A typical scenario might see a small band of Stars (the player's models) and Grunts (their fellow survivors) search a town for supplies like food, gas, or ammunition; What they encounter on the streets and in each building is determined randomly and ranges from friendly survivors willling to trade or join the team to hostile Gangers or a horde of hungry Zombies. Where ATZ:FFO really shines though, is the comprehensive campaign system, allowing for character development similar to a role-playing game. The game can be played solo, cooperatively, or against each other. From the publisher's product page: “BETTER TO BURN OUT THAN TO FADE AWAY.” Mankind has had a good run. Mankind has burned brightly over the centuries meeting every challenge head on and conquering each one. Even the self-inflicted challenges, conquered them all…until now. ZOMBIES. YOU KNOW WHAT WE’RE TALKING ABOUT. Everyone knew about Zombies. The fun new boogie man you couldn’t get away from. They were everywhere. On the Web, on your television screen, everywhere you looked. Yep, nothing but fun and brains for all! Right up until they became real. HOW’D IT HAPPEN? WHAT STARTED THE OUTBREAK? Who knows and who cares? When you meet your first Zombie or see your first Zombie Feast all those questions disappear. All you care about is staying alive. And that’s what All Things Zombie – Final Fade Out is all about, staying alive. All Things Zombie - Final Fade Out picks you up and sticks you right in the middle of a catastrophic zombie outbreak. Where you are, is just as important as who you are, when the outbreak occurs. Because unlike other zombie games, where the zombies have been around for a while, you won’t be able to tell the survivors from the zombies until maybe it’s too late. Hell, they could even be a relative! Because it’s all happening to you just like it would on Z Day - 1. Confusion, chaos, and lack of information are just some of the challenges you’ll face when the world starts to crumble. Will you have what it takes to survive the first 30 days? After that it’s all up to you. Maybe you want to rebuild the world, as you knew it; except maybe this time with you in charge. All Things Zombie - Final Fade Out!
All Things Zombie: Final Fade Out supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for All Things Zombie: Final Fade Out is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists All Things Zombie: Final Fade Out for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
All Things Zombie: Final Fade Out has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All Things Zombie: Final Fade Out belongs to these categories: Fighting, Wargame, and Print & Play. Its main mechanics are Variable Player Powers, Dice Rolling, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All Things Zombie: Final Fade Out are: Ed Teixeira. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Things Zombie: Final Fade Out as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.