
- BGG rating
- 5.0
Rules assistance for All Things Zombie: High Rise to Hell
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player

Rules assistant for All Things Zombie: High Rise to Hell
What would you like to know?
Answers come from the official rulebook, with the page to check.
All Things Zombie: High Rise to Hell is an expansion for All Things Zombie: Final Fade Out released in 2013. It was designed by Ed Teixeira and its main mechanics are Dice Rolling and Cooperative Game.
About the game
A supplement for All Things Zombie - Final Fade Out and contains the following: A complete, occupied nine story high rise to explore and adventure in Smart Vampires Vampires Werewolves Magic Casters
Mechanics
Designers
Publishers
- Two Hour Wargames (THW Game Design)
Questions and answers
All Things Zombie: High Rise to Hell belongs to these categories: Wargame, Horror, and Zombies. Its main mechanics are Dice Rolling and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All Things Zombie: High Rise to Hell are: Ed Teixeira. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Things Zombie: High Rise to Hell as an expansion for All Things Zombie: Final Fade Out. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need All Things Zombie: Final Fade Out to use it. Check that your edition of All Things Zombie: Final Fade Out is compatible, as some expansions were revised between editions.