
- BGG rank
- BGG #21,122
- BGG rating
- 6.4
13 Monsters
- 2–8 players
- 30–75 min
- Complexity 2.5/5
- 2020

2004
Rules assistance for Allegiance: War of Factions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Allegiance: War of Factions is a board game released in 2004 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Andrew Grierson and its main mechanics are Trading, Dice Rolling, and Memory.
The city is in turmoil following the recent Raging River's War. The infighting among the city's major factions has only increased since war's end and the city itself faces utter destruction as the dangers of the surrounding wilderness grow. Without leadership the city will soon fall. There must be one who can unite the city under their leadership and restore order. You must be this one. Welcome to Allegiance: War of Factions, a collectible card game where each player takes the role of a lord or lady vying for control of a mighty city. Extend your influence in an attempt to control the city's major political, religious, and economic powers. While fighting for control, it may even be necessary to join forces with those who you would call your enemies as the city itself stands on the brink of being overrun by the denizens of the wild. So then, to which Factions will you make your call for support? House Mosfin? Is the strength of Droman Tregorian and his house sufficient to stand with on your way to dominance? Or would your ties to the Goddess Kalim better serve your efforts? Surely those who support the Glory of Kalim would recognize your true strength and the divine calling which Kalim, herself, has given you. Yet, there are those veterans, men of honor and war, who have the taste of freedom and blood fresh on their tongues. Perhaps your call to them to follow you yet again into battle would give you the strength needed to claim control over the city. The decision is yours - but choose wisely who you would call friend, for in this trying time it is unsure where their allegiances lie. Allegiance: War of Factions introduces a unique system of play which allows everyone to become more involved in every phase of the game. Why sit back waiting for your enemies to make their move when you can stop them before they even get the chance? Form alliances, threaten your enemies, back-stab your friends, hoard the city's resources - the choice is yours!
Allegiance: War of Factions supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Allegiance: War of Factions is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Allegiance: War of Factions for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Allegiance: War of Factions has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Allegiance: War of Factions belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Trading, Dice Rolling, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Allegiance: War of Factions are: Andrew Grierson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Allegiance: War of Factions as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.