
- BGG rank
- BGG #452
- BGG rating
- 7.3
Abyss
- 2–4 players
- 30–60 min
- Complexity 2.3/5
- 2014

Rules assistance for Alles Futsch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Alles Futsch is a board game released in 1998 for 2–5 players, 45 minutes per game, and ages 12 and up. It was designed by Hermann Huth and its main mechanics are Set Collection, Auction / Bidding, and Open Drafting.
The object of this game is to be the player with the most cash left when one other player goes bankrupt. Each player receives: 1 play-table, which is placed face up in front of him 4 marker stones Money worth 200,000 (3 x 50,000, 2 x 20,000, 1 x 5000, and 5 x 1000) The card holder is placed in the center of the table. The remaining cash is sorted and laid out in the bank.. The object cards are shuffled and placed in the card holder. The top 5 cards are laid openly next to each other beside the card holder. If there are fewer than 5 players, the remaining play-tables and marker stones are placed back in the box. Play: Starting player selects one of the five face up cards for auction. Each player must increase the bids. Beginning with the player who selected the object card, in as many rounds as needed. Bids must increase by 1000 or a multiple thereof. Once a player passes, he may not re-enter this auction. The highest bidder pays the bank and receives the object card. The player may make change with the bank. The card will have 3 objects on it. The purchaser now has to distribute each of those objects. Three possibilities exist for the card, each of the three objects on the card are used one at a time in any sequence desired. The sequence is decided by the player who paid for the card. Each item is released after it is used: 1. An object for which he has only 0-2 copies in his collection: in this case he must take the object into his own collection. He sets one mark on the first field of the item or shifts it to the right to the next field. If this is the third type of an item, he immediately receives a bonus of 30000 from the bank. 2. An object for which he already 3 or more copies in its collection. In this case he sells the object to any fellow player who has from 0-4 copies of the object in his collection. The fellow player cannot reject the purchase and must pay the seller 20000. The buyer moves his marker to the appropriate field. If this causes the marker to move to the third position, he should immediately receive a bonus of 30,000 marks from the bank. Note: the fourth and fifth objects of a type are thus always sold; one never receives these two objects from an object card that they have won for auction. Buying more than 3 types of art makes ones collection decrease in value. The buyer must pay the seller the fixed purchase price of 20000 marks and he must also pay 10,000 marks to the bank. 3. A type of object which is not on his play-table (recognizably from the colored beam on his play-table at the bottom left hand corner). In this case, the auction winner sells such objects - as under 2 as described to other players The object card is placed face up in the second side of the card holder after its 3 objects are distributed among the players. The top face down card is turned up and added to the remaining 4 face up cards. The player who purchased the last card, selects the next card to auction. The game ends the moment one of the players goes broke. First the fellow player is paid off, then the bank and then buyer receives any possible bonus. The winner is the player who has the most cash. In case of a tie, the player with more objects in his collection wins.
Alles Futsch supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alles Futsch is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alles Futsch for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alles Futsch has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Alles Futsch belongs to these categories: Card Game. Its main mechanics are Set Collection, Auction / Bidding, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alles Futsch are: Hermann Huth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alles Futsch as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.