
- BGG rank
- BGG #3,726
- BGG rating
- 6.8
Wizard Kings
- 2–7 players
- 150 min
- Complexity 2.7/5
- 2000

2024
Rules assistance for Alliance
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Alliance is a board game released in 2024 for 1–7 players, 120–480 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh, Grant Dalgliesh, and Bruce McFarlane and its main mechanics are Solo / Solitaire Game, Card Play Conflict Resolution, and Campaign / Battle Card Driven.
A game of diplomacy and warfare in the Napoleonic Era with a Columbia Block System twist. Play as Austria, Britain, France, Prussia, Russia, Spain, or the Ottomans. These major powers cannot survive alone, however. They require the assistance and support of neighboring countries, the Minor States. Even though Alliance is best with 3-7 players, the Minor States create added depth for the two-player game and innovative solo rules are included. Players start each turn by receiving 5 cards and discarding one. Afterwards, they take turns playing a card, moving and building units, and conducting combat operations if necessary. When leaders are played, a political phase occurs in which the major powers make diplomatic plays for the Minor States. Players can forge alliances lasting a year or more, with various conditions in effect: gold tributes, border disputes, non-aggression pacts, etc. By default, the winner is the player with the most Victory Points in cities by the game's end.
Alliance supports 1–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alliance is 120–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alliance for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alliance has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Alliance belongs to these categories: Wargame, Napoleonic, and Political. Its main mechanics are Solo / Solitaire Game, Card Play Conflict Resolution, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alliance are: Tom Dalgliesh, Grant Dalgliesh, and Bruce McFarlane. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alliance as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.