
- BGG rank
- BGG #21,125
- BGG rating
- 6.5
Concerto
- 2–4 players
- 30 min
- Complexity 2.3/5
- 2018

2019
Rules assistance for Ambrosia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ambrosia is a board game released in 2019 for 2–4 players, 30–50 minutes per game, and ages 8 and up. It was designed by Uwe Bursik and its main mechanics are Variable Player Powers, Area Majority / Influence, and Modular Board.
In Ambrosia, 2-4 players move as bee colonies with their normal and special stones to fields with different scores. Clever placement and combination of the stones is necessary to score points and to obstruct the other players because dice and other random elements are not needed in Ambrosia. The player with the highest score at the end of the game wins. A modular game board with two different sides and optional event cards provide variety. —description from the publisher In Ambrosia ziehen 2-4 Spieler als Bienenvölker mit ihren Spiel- und Sondersteinen auf verschiedene Wertungsfelder. Geschicktes Platzieren und Kombinieren der Steine ist notwendig, um Punkte zu machen und die anderen Spieler zu behindern, denn Würfel und andere Zufallselemente spielen bei Ambrosia keine Rolle. Wer am Ende die meisten Wertungspunkte hat, gewinnt das Spiel. Ein modularer Spielplan mit zwei unterschiedlichen Seiten und optionale Ereigniskarten sorgen für Abwechslung. —description from the publisher (German)
Ambrosia supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ambrosia is 30–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ambrosia for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ambrosia has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ambrosia belongs to these categories: Animals. Its main mechanics are Variable Player Powers, Area Majority / Influence, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ambrosia are: Uwe Bursik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ambrosia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.