
- BGG rank
- BGG #14,055
- BGG rating
- 7.5
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
- 2 players
- 150 min
- Complexity 3.2/5
- 2006

Rules assistance for Ambush Valley: Vietnam 1965-1975
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ambush Valley: Vietnam 1965-1975 is an expansion for Force on Force: Modern Wargaming Rules released in 2011 for 2–5 players. It was designed by Shawn Carpenter, Piers Brand, and Joseph Trevithick and its main mechanics are Dice Rolling, Simulation, and Line of Sight.
In the 44-year long history of the Cold War, few conflicts symbolize it as fully as those in Vietnam. To contemporary observers, it was a war between the two ideological blocs of Communism and the West. From the forces of the Viet Cong and NVA and the American, South Vietnamese, Australian and other Free World forces, the wars that ravaged Indochina throughout the second half of the 20th century can be recreated with Vietnam, the latest companion volume for Force on Force. Orders of battle, scenarios and special theatre-specific rules give players an immersive experience of gaming in in the jungles, fields and towns of Vietnam, Laos and Cambodia.
Ambush Valley: Vietnam 1965-1975 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Ambush Valley: Vietnam 1965-1975 has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ambush Valley: Vietnam 1965-1975 belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Dice Rolling, Simulation, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ambush Valley: Vietnam 1965-1975 are: Shawn Carpenter, Piers Brand, and Joseph Trevithick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ambush Valley: Vietnam 1965-1975 as an expansion for Force on Force: Modern Wargaming Rules. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Force on Force: Modern Wargaming Rules to use it. Check that your edition of Force on Force: Modern Wargaming Rules is compatible, as some expansions were revised between editions.