Anzio Beachhead
BGG rank
BGG #19,903
BGG rating
6.0

Anzio Beachhead

1969

Rules assistance for Anzio Beachhead

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 2.9/5

Rules assistant for Anzio Beachhead

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Anzio Beachhead is a board game released in 1969 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Vance von Borries and David Williams (I) and its main mechanics are Hexagon Grid.

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About the game

Anzio Beachhead is an operational level simulation game of the allied invasion of the Italian mainland near Rome during WWII. The invasion began January 22, 1944, under the code name Operation Shingle. It had the Alban Hills and the isolation of the German army as its objective. Failing in this, Allied troops would have to hold until relieved. Here Hitler recognized Germany's great chance to destroy an Allied invasion. Had his troops succeeded in destroying the beachhead, the war in Europe could well have been lengthened. Anzio Beachhead is a two-player game in which one player controls the German forces while his opponent controls the Allied forces. This first appeared in Strategy & Tactics magazine #20 in December 1969, along with Bastogne. SPI later released it in white box and black formats during the 1970s. In 1990 it reappeared, with major revisions, in S&T #134 (May/June 1990) - see also Anzio Beachhead (3W Strategy & Tactics Magazine edition). Version   S&T # 20 ('69)   S&T # 134 ('90) Game Scale: Turn: 6 days, 1 day per impulse Hex: 0.9 mile / 1.34 km Unit: battalion to brigade company to brigade Game Inventory: Map 11" x 17" 17" x 22" Counters:   95 1/2" 100 1/2" Rules: 3 pages 8 page booklet Charts:   1 OOB - Per Jim Dunnigan:      "AB was seen as another situation like the Bulge, where the attacker had a rapidly declining edge. The original American commander was not bold, and lost. So the idea with AB was to explore the what if's. At that time, I had been working on designing games for about eight years (since I first discovered the AH games.) Before that, I was always interested in the details of history, and how they were connected. AH wargames were the first time I saw someone else thinking the same way, and doing it in a novel way. I was always building on that."        "I had been designing a similar game, called Italy, which incorporated the rest of the Italian theater, with a smaller scale map of the Anzio area (ie, two interrelated games, one strategic and the other operational). But when Dave's game came in I thought it did a better job of the Anzio section. We had come up with some of the same solutions, and his game was more compact and suitable for the magazine."       (e-mails with Neopeius, 9/5-6/11)

Mechanics

Publishers

  • SPI (Simulations Publications, Inc.)
  • 3W (World Wide Wargames)
  • Poultron Press

Questions and answers

Anzio Beachhead supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.