Apocrypha Adventure Card Game: The Book of the Hybrids
BGG rating
7.2

Expansion for Apocrypha Adventure Card Game: Box One – The World

Apocrypha Adventure Card Game: The Book of the Hybrids

2018

Rules assistance for Apocrypha Adventure Card Game: The Book of the Hybrids

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60 min
  • 14+

Rules assistant for Apocrypha Adventure Card Game: The Book of the Hybrids

What would you like to know?

Answers come from the official rulebook, with the page to check.

Apocrypha Adventure Card Game: The Book of the Hybrids is an expansion for Apocrypha Adventure Card Game: Box One – The World released in 2018 for 1–6 players, 60 minutes per game, and ages 14 and up. It was designed by Paul Peterson, Mike Selinker, Elisa Teague, Liz Spain, Chad Brown, Tanis O'Connor, Gaby Weidling, Keith Richmond, and Aviva Schecterson and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

The Book of the Hybrids is a special eleventh chapter of the Apocrypha Adventure Card Game. It's composed of nine missions, each of which uses two chapters. You'll need the boxes containing both chapters to play each mission. —description from the publisher

Questions and answers

Apocrypha Adventure Card Game: The Book of the Hybrids supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.