Arcane Legions: Siege Engines of Rome
BGG rating
5.4

Expansion for Arcane Legions

Arcane Legions: Siege Engines of Rome

2009

Rules assistance for Arcane Legions: Siege Engines of Rome

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+

Rules assistant for Arcane Legions: Siege Engines of Rome

What would you like to know?

Answers come from the official rulebook, with the page to check.

Arcane Legions: Siege Engines of Rome is an expansion for Arcane Legions released in 2009 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Jordan Weisman, Ethan Pasternack, and Jonathon Loucks and its main mechanics are Dice Rolling and Action Points.

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About the game

From the box: The Romans spent centuries perfecting the science of war, and the Night of Mists only provided them with newer, deadlier ways to control the battlefield. Now you can control Rome's latest technological advance the Steam Ballista. Designed with the help of reclusive dvergar engineers, this massive artillery piece uses magic to heat water and channel steam to propel explosive stones or bolts the size of tree trunks into the enemy ranks with deadly precision. These lumbering weapons are fielded one to a formation base but are operated by everyday soldiers from your army packs choose between two different unit cards for each ballista to find just the right way to show the enemies of Rome what it means to face the wrath of the Empire.

Questions and answers

Arcane Legions: Siege Engines of Rome supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.