
- BGG rank
- BGG #6,575
- BGG rating
- 6.2
Mage Knight
2000
Rules assistance for Mage Knight
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 60 min
- 10+
- Complexity 2.4/5
About the game
WizKids' first game, Mage Knight cleverly applies the CCG concept to miniatures; a "Starter Pack" contains 10 random pre-painted, plastic miniatures, while "Booster Packs" contain 5. Figures' stats are kept track of via dials on their bases, which change depending on how much damage they've taken. As in most miniatures games, players each create an army with the same number of points (with each miniature having a different point value), then take turns moving and attacking until all of the opponent's forces are dead or captured, the opponent withdraws, or your pre-determined time limit expires. The same figures could be used in two other games: Mage Knight Conquest Mage Knight Dungeons Mage Knight 2.0 Mage Knight 2.0 changed many rules which overhauled or expanded, they introduced new strategic possibilities to the game, including capabilities to customize Unique warriors and battles via styrene cards called Items, Domains, and Constructed Terrain. Later expansions introduced more options via Spellbooks, Spells, and Adventuring Companies. It was eventually counted as a new game since the old figures were ruled obsolete for all tournaments that utilized the Mage Knight 2.0 format. The two "versions" can be distinguished by their logos; the original Mage Knight sets feature a straight short sword through the logo while "2.0" and its subsequent expansions have a curved scimitar.
Designers
Publishers
- WizKids (I)
- Kadokawa Shoten
Questions and answers
The rules assistant for Mage Knight will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Mage Knight supports 2–4 players according to the catalogue.
The listed playing time for Mage Knight is 60 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Mage Knight for ages 10 and up. Check the age guidance on your edition.
The credited designers of Mage Knight are: Jordan Weisman and Kevin Barrett.
The catalogue lists Mage Knight as a base game.
Rules assistant for Mage Knight
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