
- BGG rank
- BGG #12,135
- BGG rating
- 6.4
Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game
- 2 players
- Complexity 2.6/5
- 2002

2020
Rules assistance for Ariete: The Battle of Bir el Gubi, Libya November 1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ariete: The Battle of Bir el Gubi, Libya November 1941 is a board game released in 2020 for 1–2 players, 90–240 minutes per game, and ages 12 and up. It was designed by Dean Essig and Mauro de Vita and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Ariete: The Battle of Bir el Gubi, Libya November 1941 is the 17th game in the Tactical Combat Series by Multi-Man Publishing and covers the Italian Ariete Division's defense of Bir el Gubi, Libya, on November 19, 1941. Moming of 19 November 1941: General Mario Balotta, commander of 132nd Armored Division Ariete, the only Italian armored division in North Africa, is completing his defensive dispositions to cover the southern approaches to Tobruk. He orders his division's motorized infantry regiment, the crack 8th Bersaglieri, to occupy three battalion strongpoints around a key cross-roads near the well (bir) of Gubi. The 8th Bersaglieri, supported by the reinforced divisional artillery, begins moving into position around Bir el Gubi and digging in. Most of the M13/40 tanks of Ariete 's understrength 132nd Tank Regiment are kept to the rear. At the same time, General William Henry Ewart Gott, commander of the British 7th Armoured Divi-sion, orders the 22nd Armoured Brigade (Brigadier John Scott-Cockburn) to attack the Ariete at Bir el Gubi, a complete change from his original orders for the brigade to secure Sidi Rezegh, 25 miles to the north. The reason for the change is still not clear: perhaps Gott hopes to give this well-equipped but inexperienced brigade an opportunity to season itself against an Italian formation that he assumes will be a weak opponent; possibly he just wants to clear his division's left flank before advancing. Whatever the reason, the full-strength brigade, equipped with 162 brand new Crusader tanks, is eager to emulate the Commonwealth's easy victories against the Italian Tenth Army die previous winter. The stage is set for a swirling desert battle between evenly matched opponents. Ariete covers this entire mobile action in turns representing 30 minutes each and a map scale of 150 meters per hex. Units range from sections to platoons. A minimal amount of special rules bring the Tactical Combat Series to North Africa, highlighting the unique tactical challenge of the desert environment. The Italian player must manage a mobile defense against stronger British armored units until reinforcements arrive in the form of the 132nd Tank Regiment. He must make good use of artillery and AT assets (especially truck-mounted 102mm guns) to bloody the Brits and set them up for an armored counterattack. The Commonwealth player must solve the problem of using an armor-only force to crack defensive positions held by a well-led combined-arms force. The desert environment, with swirling dust clouds and relatively long lines of sight, will not help him in this regard! 12 Scenarios: Destruction of the III/8 Bersaglieri, 2 turns The Nearest Thing to a Cavalry Charge, 6 turns The Attack on the 8th Bersaglieri, 6 turns The Attack on Bir el Gubi (Prepared Defense), 6 turns The Attack on Bir el Gubi (Early CW Arrival), 6 turns Attack of the 2nd Royal Gloucestershire Hussars, 10 turns Attack of the 4th County of London Yeomanry, 11 turns The Ram Strikes, 6 turns The Battle of Bir el Gubi (historical), 11 turns The Battle of Bir el Gubi (Prepared Defense), 11 turns The Battle of Bir el Gubi (Early CW Arrival), 12 turns The Battle of Bir el Gubi (Free Deployment), 11 turns Game Scale: Game Turn: 30 minutes Hex: 164 yards / 150 meters Units: most vehicles Platoon/Squadron, infantry platoons, support weapons generally individual & sections Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (240 1/2" counters) One 32-page Tactical Combat Series version 4.02 rulebook One 16-page Ariete game-specific rulebook Two 4-page Tactical Combat Series version 4.02 Charts & Tables One front coversheet One rear coversheet One plastic zip lock bag Solitaire Playability: Medium Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours Note: Players will need to provide one red, and one white 6-sided die for game play. Note: In order to keep production costs down, Ariete is produced as a bagged game only; there will not be a boxed edition.
Ariete: The Battle of Bir el Gubi, Libya November 1941 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ariete: The Battle of Bir el Gubi, Libya November 1941 is 90–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ariete: The Battle of Bir el Gubi, Libya November 1941 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ariete: The Battle of Bir el Gubi, Libya November 1941 has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ariete: The Battle of Bir el Gubi, Libya November 1941 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ariete: The Battle of Bir el Gubi, Libya November 1941 are: Dean Essig and Mauro de Vita. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ariete: The Battle of Bir el Gubi, Libya November 1941 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.