
- BGG rank
- BGG #3,704
- BGG rating
- 7.5
Vietnam 1965-1975
- 2 players
- 360–6000 min
- Complexity 4.3/5
- 1984

Rules assistance for Armageddon War: Special Dice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Armageddon War: Special Dice is an expansion for Armageddon War: Platoon Level Combat in the End War released in 2018 for 1–2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Hexagon Grid.
These are THREE special dice that can be substituted for regular Armageddon War dice while playing. These are NOT needed to play Armageddon War. Here's the scoop. This is a set of 3 dice, one in each color. They will have a different color ink than the normal dice so you can tell them apart). You can choose to substitute one or more of these dice on your roll. Red die (measured fire die) - Takes the best attacker faces (star-star and star-star-shield) and replaces it with star-symbol and star-shield-symbol. If you roll the face with the special symbol, you remove 1 action step from the attacker after combat. This means the attacker would not have an action step after firing, or would take 1 less damage from any counterfire. However, this is at the cost of doing 1 less strike to the target you were shooting at. Black die (suppression die) - Takes the best attacker faces (star-star and star-shield) and replaces it with star-symbol and shield-symbol. If you roll the face with the special symbol, it does 1 strike to a different unit in the same hex as the original target. Green die (shoot & scoot die) - Replaces the star faces (there are two) with a symbol and makes two faces with 1 shield instead of 1 face with 2 shields. If you roll the face with the symbol, you may retreat 1 hex away from the defender after the attack resolves, and this does not count as an extra action step. —description from the publisher
Armageddon War: Special Dice supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Armageddon War: Special Dice is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Armageddon War: Special Dice for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Armageddon War: Special Dice belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Armageddon War: Special Dice as an expansion for Armageddon War: Platoon Level Combat in the End War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Armageddon War: Platoon Level Combat in the End War to use it. Check that your edition of Armageddon War: Platoon Level Combat in the End War is compatible, as some expansions were revised between editions.