Armies of Chivalry
BGG rating
6.9

Expansion for Warhammer Ancient Battles

Armies of Chivalry

2004

Rules assistance for Armies of Chivalry

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 14+

Rules assistant for Armies of Chivalry

What would you like to know?

Answers come from the official rulebook, with the page to check.

Armies of Chivalry is an expansion for Warhammer Ancient Battles released in 2004 for 2–6 players, 120 minutes per game, and ages 14 and up. It was designed by Steve Schifani, Dan Minculescu, Heine Baekkelund, Tom Opalka, Chris Stone (I), Barry Hulshoff, and Mats Elzinga and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.

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About the game

Armies of Chivalry contains army lists for use with Warhammer Ancient Battles. The lists will enable players to recreate battles for some of the greatest conflicts of the Age including The Hundred Years War, The War of the Roses, The Burgundian Wars, The Ottoman expansion, The Northern Crusades and The Wars in Eastern Europe. The book includes special rules for recreating the character of warfare during the Medieval period when using the Warhammer Ancient Battles rules. There are also new rules and some updates and clarifications. --from publisher

Questions and answers

Armies of Chivalry supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.