
- BGG rank
- BGG #16,051
- BGG rating
- 7.0
8th Army
- 2 players
- 180 min
- Complexity 2.3/5
- 1982

Rules assistance for ASL Action Pack #7
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
ASL Action Pack #7 is an expansion for ASL: Advanced Squad Leader Rule Book – Electronic Edition released in 2011 for 2–4 players, 180 minutes per game, and ages 10 and up. It was designed by Pete Shelling, Chas Argent, Tom Morin, M. McCloskey, Chris Olden, Peter Struijf, and Shaun Carter and its main mechanics are Hexagon Grid.
(from MMP website:) ASL Action Pack #7 carries on the tradition of supporting the best World War Two tactical boardgaming system with a package of three new geomorphic maps (boards 60, 61, and 62) and ten scenarios designed for use with the Advanced Squad Leader game system. Scenario List: AP63 The Nutcracker (German vs. Russian, Klin, Russia, 1941) AP64 A Well-Engineered Ambush (British vs. German, Djefna, Tunisia, 1942) AP65 Baw Drop (British vs. Japanese, Baw Village, Burma, 1943) AP66 Cat’s Cradle (Russians vs. German, Cherkasskoye, Russia, 1943) AP67 Cherry Ripe (German vs. British, Centuripe, Sicily, 1943) AP68 Odd Angry Shot (Japanese vs. Australian, Finisterre Range, New Guinea, 1943) AP69 Uncommon Misery (Japanese vs. British, Potsambang, Burma, 1944) AP70 Sons of Slava (German vs. Russian, Busk Sasov, Poland, 1944) AP71 Head In The Noose (American vs. German, near Arry, France, 1944) AP72 Guns For St. Barbara (German vs. American, St. Barbara, Germany, 1944)
ASL Action Pack #7 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for ASL Action Pack #7 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ASL Action Pack #7 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ASL Action Pack #7 has a complexity rating of 4.2 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ASL Action Pack #7 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ASL Action Pack #7 are: Pete Shelling, Chas Argent, Tom Morin, M. McCloskey, Chris Olden, Peter Struijf, and Shaun Carter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ASL Action Pack #7 as an expansion for ASL: Advanced Squad Leader Rule Book – Electronic Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need ASL: Advanced Squad Leader Rule Book – Electronic Edition to use it. Check that your edition of ASL: Advanced Squad Leader Rule Book – Electronic Edition is compatible, as some expansions were revised between editions.