Atlantic Storm
BGG rank
BGG #6,700
BGG rating
6.5

Atlantic Storm

1997

Rules assistance for Atlantic Storm

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+
  • Complexity 2.0/5

For 2 players

Rules assistant for Atlantic Storm

What would you like to know?

Answers come from the official rulebook, with the page to check.

Atlantic Storm is a board game released in 1997 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Ben Knight and Don Greenwood and its main mechanics are Trick-taking.

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About the game

In this unique take on the trick-taking genre, cards represent the units that attacked or defended Allied convoys in the North Atlantic throughout World War II. For each trick, the lead player selects a convoy that traversed either the Arctic or the Atlantic in a given year (1940-1943), then declares whether the battle will be fought in the air, on the surface of the ocean, or under the sea. He follows that up by playing a unit, either German or Allied, that was available in the chosen year and could fight in the chosen environment, and the other players subsequently either pass or play a unit (of either nationality) that meets the same conditions. When all players have made their selections, dice (sometimes) are rolled and totals are compared to determine whether the Germans or the Allies won. The player who contributed the most to the winning team gets to decide how the convoy and the opposing enemy ships, which are all worth victory points and possibly an increased hand size, are to be distributed amongst the players who were on the winning side. After twenty convoys have been fought over in this manner, the player with the most victory points' worth of convoys and captured ships wins the game! Re-implemented by: Pacific Typhoon

Mechanics

Publishers

  • The Avalon Hill Game Co

Questions and answers

Atlantic Storm supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.