Atmosfear: The Soul Rangers
BGG rating
5.9

Expansion for Atmosfear: The Harbingers

Atmosfear: The Soul Rangers

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Rules assistance for Atmosfear: The Soul Rangers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 60 min
  • 10+
  • Complexity 1.5/5

Rules assistant for Atmosfear: The Soul Rangers

What would you like to know?

Answers come from the official rulebook, with the page to check.

Atmosfear: The Soul Rangers is an expansion for Atmosfear: The Harbingers released in 1996 for 3–6 players, 60 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers, Roll / Spin and Move, and Modular Board.

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About the game

Continue the experience! The Gatekeeper's been banished to a Black Hole by the deeply disturbed and demented dentist, Dr Mastiff and the Provinces have gone to the Dogs! Get down and dirty with your new Game Host, Dr Mastiff, live from the depths of his dental surgery set in the stinking wastes of the sewers of The Other Side, in this exciting New Add-On game to Atmosfear 'The Harbingers,' with unique 'Scabby Dog Ranger' gameplay. "Who'd ya expect - The Tooth Fairy?" Join The Soul Rangers and become one of Dr Mastiff's six cohorts - Sep, Nof, Ja, Zass, Rott and Woks - as You turn Atmosfear upside-down and plunge The Other Side into absolute anarchy! "I say let's play, my baby cakes... Surgery's open!" The Harbingers are long gone and The Other Side is now ruled by Mastiff who runs a pirate 'Radio Riot' show from his surgery deep in the mosh pits beneath the Provinces. But rebellion is in the air again. "Where's 'The Most Filthy One'?... Greetings, Face Stain!" Now The Rangers are playing by their own set of rules with their very own 'Grunt' Numbskull to help do their dirty work! Brand new Fate Cards ensure more 'filthy' gameplay and with 36 'twisted' Ranger Weapon Cards, duelling has never been so dastardly between The Soul Rangers! Even the coveted Keystones that once unlocked great powers are now shackles in any Ranger's pursuit to win at Dr Mstiff's own game. "I's Mastiff. Dr Mastiff... So, don't froth me up 'coz I'm Twisted!" He calls his game 'The Operating Hour' and You have just 60 minutes before you become his next victim! Atmosfear- The Soul Rangers. Bite off more than you can chew- Now! Warning! You need a copy of Atmosfear - The Harbingers to play this game!

Publishers

  • Spear's Games
  • A Couple 'A Cowboys

Questions and answers

Atmosfear: The Soul Rangers supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.