
- BGG rating
- 6.4
Autokrator Mini Expansion
- 2–4 players
- 90 min
- Complexity 3.0/5
- 2012

2012
Rules assistance for Autokrator
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Autokrator is a board game released in 2012 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Lefteris Iroglidis (Λευτέρης Ηρωγλίδης) and its main mechanics are Hand Management, Area Movement, and Area Majority / Influence.
Autokrator (a.k.a. emperor) is a medieval Euro/wargame about the wars from the 7th to the 11th century between Christians and Muslims. In Autokrator, you control one of the major kingdoms/Caliphates of the Medieval Age – the Franks/Holy Roman Empire, the Moors, the Saracens, the East Roman Empire (Byzantines) – with each kingdom striving to protect and expand its domination. The players use four characters each round – the King, the General, the Admiral, and the Garrison – with each character having special abilities. What's more, each player has his own "battlecard" deck of armies and must divide them strategically between his characters at the begining of every new turn. The original combat system is based on the choices that the players have, and the battle is fought between five battlefields: Plain, Hill, Forest, City and Ambush. The game lasts five rounds, and players win or lose victory points based on the winning battles and the territories that they control. Make your choices wisely, and take a chance on becoming the next Autokrator!
Autokrator supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Autokrator is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Autokrator for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Autokrator has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Autokrator belongs to these categories: Wargame, Bluffing, and Medieval. Its main mechanics are Hand Management, Area Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Autokrator are: Lefteris Iroglidis (Λευτέρης Ηρωγλίδης). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Autokrator as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.