
- BGG rank
- BGG #24,742
- BGG rating
- 6.3
Mława 1939
- 2 players
- Complexity 2.8/5
- 1999

1996
Rules assistance for Bagration 1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bagration 1944 is a board game released in 1996 for 2 players and 300 minutes per game. It was designed by Wojciech Zalewski and its main mechanics are Hexagon Grid.
A wargame about the final phase of Russian offensive in summer 1944. After the success of operation Bagration and destruction of German Army Group Centre, the Soviets advanced quickly towards the Vistula river and Warsaw. Already exhausted from the earlier fights and 500km advance the Russians encountered strong German forces pulled from the Italian front just when they were about to cross Vistula and capture Warsaw. At the same time the Warsaw Uprising began, complicating the German situation. The game uses the "Wielkie Bitwy II Wojny 1939-45" or "WB95" (Great Battles of World war II 1939-1945) rules designed to simulate large battles of World War II. Counters represent regiments (Germans) or divisions (Russians), one hex represents 2500m, one turn represents one day.
Bagration 1944 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bagration 1944 is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Bagration 1944 has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bagration 1944 belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bagration 1944 are: Wojciech Zalewski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bagration 1944 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.