
- BGG rank
- BGG #4,875
- BGG rating
- 7.7
Tunisia
- 1–2 players
- 120–3000 min
- Complexity 4.1/5
- 1995

2017
Rules assistance for Baptism By Fire: The Battle of Kasserine
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Baptism By Fire: The Battle of Kasserine is a board game released in 2017 for 1–2 players and 240–720 minutes per game. It was designed by Dean Essig and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Baptism By Fire: The Battle of Kasserine, February 1943 chronicles the first real ground operations by the US Army in the ETO in WW2. Every wargamer knows this battle was a severe Allied setback. What is not obvious, however, is that Allied troops on the ground gave a good account of themselves against the remnants of Rommel's vaunted Afrika Korps, despite the ineffective and confused leadership that existed at Corps level. In the end, while GIs and Tommies fought their guts out to make up for the mistakes of their leadership, the advantages achieved by initial Axis successes were allowed to blow away in the wind by an equally detached and confused Axis High Command. In its case, how to best exploit the results of their initial attack depended on an argument raging within the Italian Commando Supremo and the persuasive abilities of Albert Kesselring and Erwin Rommel. After much discussion and the loss of several crucial days, the Axis decided on the less ambitious plan, which was itself no longer even possible. Baptism By Fire is the second game in the Series: Battalion Combat Series (MMP), which took players by storm with its block buster initial release Last Blitzkrieg: Wacht am Rhein, The Battle of the Bulge. The game is designed as a more accessible entry to the system for those who want something smaller and faster than the earlier monster game. Here the wide open desert, limited number of Formations, and short scenario length provide players with a rapid and fun introduction to the series, the chance to develop their play skills to become a more effective BCS player overall, and to take a good look at this poorly understood battle. Once again, the masterful order of battle research by Carl Fung showcases the forces involved with more fine detail than ever before. As a result, the common misconceptions of hapless GIs and Afrika Korps supermen is put to rest. To give players a better feel for the pulse of the battle, the Germans run rampant for a few turns but then must idle back for several more while their commanders figure out what the overall objective will be. The player selects this objective randomly in the middle of the game, and it determines his Victory Conditions. This precludes the Axis player from overusing his limited combat power beforehand (since he might be going down the wrong road, literally) and keeps the Allies off balance as they must protect against both possibilities. With a campaign game of only 10 turns, multiple plays are readily possible and various strategies for both sides can be explored. Scenarios: Kasserine Campaign, 2 maps, 10 Turns Operation Spring Wind, 1 map, 4 Turns Mid-Campaign Start, 2 maps, 5 Turns Between a Rock and a Hard Place, 1 map, 5 Turns End Campaign Start, 2 maps, 3 Turns High Water Mark, 1 map, 3 Turns Components: BCS rulebook (version 1.1, in full color) Two BCS Charts and Tables BCS Crib Notes Booklet BBF Game Specific rulebook Two 22” x34” Full Color Game Maps 560 Counters (one sheet of units and one BCS marker sheet) 6 scenarios total, 3 one-map scenarios Box and Dice Game Scale: Turn: 1 day Hex: 1 mile Units: Battalion (w/a few Companies) (description from MMP website and user)
Baptism By Fire: The Battle of Kasserine supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Baptism By Fire: The Battle of Kasserine is 240–720 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Baptism By Fire: The Battle of Kasserine has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Baptism By Fire: The Battle of Kasserine belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Baptism By Fire: The Battle of Kasserine are: Dean Essig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Baptism By Fire: The Battle of Kasserine as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.