
- BGG rank
- BGG #12,705
- BGG rating
- 7.1
Jerusalem! Tactical Game of the 1948 War
- 2 players
- 180 min
- Complexity 2.4/5
- 1975

1974
Rules assistance for Bar-Lev: The Yom-Kippur War of 1973
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Bar-Lev: The Yom-Kippur War of 1973 is a board game released in 1974 for 2–5 players, 360 minutes per game, and ages 16 and up. It was designed by John Hill (I) and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
On October 6, 1973 the combined forces of Syria and Egypt launched a major attack to regain their lands lost to Israel in 1967. What resulted was the most intense armored and mechanized combat since World War II. And this is what the game of BAR-LEV is all about. Using two highly detailed map boards, BAR-LEV completely captures all the fluidity of this, the Yom Kippur War. Everything is there. For the Israelis you have battalions of Centurions, M60, M48 and Super-Sherman tanks plus a wide variety of mechanized infantry. Also, you have all their artillery to support this fast moving array. For their big counterattack, the Israelis will be using everything from the long ranging 175mm guns to captured Russian 130mm cannons. In the air, the combat is equally exciting. The Air Module is almost a complete game in itself. Once again everything is there. The Israelis have Mirage IIIs, Skyhawks and the deadly Phantoms; all individually represented. There are even separate counters for both Huey and Chinook helicopters. And now pouring across the canal and up the Golan Heights come the Arabs. With their low silhouette T-62s and fast moving BTR personal carriers, they represent a formidable challenge to Israel. And they too are accurately represented, complete with Saggar anti-tank missiles and both mobile and fixed SAM sites. Their air force also has individual counters for the MIG-21s, 19s, and a few 23s, in addition to SU-7 and SU-11s. They too, have their divisional and corp level artillery. All of it is there. BAR-LEV is not just another scenario, but the most complete and accurate simulation of modern air and mechanized combat yet designed. Each major participant has over a 150 military counters. BAR-LEV is played in daily turns and may be fought with or without a "cease-fire". It is an open-ended game, with the "what-ifs" limited only by your imagination. And now, it is 0700 hours, October 6, 1973 and the fate of the Mid-East is in your hands. Components: * Map * Ground Module rulebook * Air Module rulebook * 450 counters Inspired Frank Chadwick's Bar-Lev 1977 game which included updated graphics and new concepts such as Headquarters, Allocation Points... Which in turn inspired Chris Fawcett's Bar-Lev 2019 game with even more enhancements. (back cover and user's description)
Bar-Lev: The Yom-Kippur War of 1973 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bar-Lev: The Yom-Kippur War of 1973 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bar-Lev: The Yom-Kippur War of 1973 for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bar-Lev: The Yom-Kippur War of 1973 has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bar-Lev: The Yom-Kippur War of 1973 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bar-Lev: The Yom-Kippur War of 1973 are: John Hill (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bar-Lev: The Yom-Kippur War of 1973 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.