Barbarians: 70 BC - 260 AD
BGG rank
BGG #27,519
BGG rating
5.4

Barbarians: 70 BC - 260 AD

1994

Rules assistance for Barbarians: 70 BC - 260 AD

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 240 min
  • 12+
  • Complexity 2.8/5

Rules assistant for Barbarians: 70 BC - 260 AD

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Answers come from the official rulebook, with the page to check.

Barbarians: 70 BC - 260 AD is a board game released in 1994 for 1–2 players, 240 minutes per game, and ages 12 and up. It was designed by Keith Poulter and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Barbarians recreates the situation along the Rhine-Danube frontier of the Roman Empire in the years 70 BC to 260 AD. The game has 32 scenarios which can be played solitaire or by 2 players. Some scenarios can be adapted for play by 3 or 4 players. Scenarios range in playing time from 2 to 20 hours. It has an 8 page rulebook and is a straight forward UGO/IGO hex and counter war game. It is very much the unofficial expansion to Caesar's Legions. The rules are 99% similar to Caesar's Legions. Enemies of Rome depicted in the game include Roman Rebels, Germans, Britons, Pannonians, Gauls, Batavii, Sarmations (Roxolanni and Iazyges), Goths, Vandals, Bastarnae and Dacians. In the Designer Notes Keith Poulter acknowledges: "The point of departure for the design was a fine game originally published under the title Eagles, and subsequently by Avalon Hill as Caesar's Legions." In the Designer Notes Keith Poulter asked for feedback on the game as: "Such feedback will be valuable, as we planned multi-scenario expansion kits (7 additional maps in all) covering western and southern Gaul, Spain, and Britain." These expansions were never published. However, a related game (by different designers) using the Caeser's Legions system is Caesar in Gaul.

Questions and answers

Barbarians: 70 BC - 260 AD supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.