
- BGG rank
- BGG #31,377
- BGG rating
- 4.8
Teenage Mutant Ninja Turtles: Pizza Power Game
2–4 players20 min1987

Rules assistance for BattleBots: Kickbot Arena
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
BattleBots: Kickbot Arena is a board game released in 2001 for 2 players, 10 minutes per game, and ages 8 and up. Its main mechanics are Dice Rolling.
In this two player game, player takes turns choosing a team of 5 Bots. Each Bot rolls 2 or 3 dice each of which can specialize in offense or defense. Each die has a combination of the following faces: Super Hit, which destroys an opponent's die of your choice. Hit, which destroys one Damaged die. Damaged, which is eliminated by a Hit or Super Hit. Armor, which is eliminated by a Super Hit only. One player rolls their dice onto the board which represent the arena, then the other player does the same. Then the dice are compared and all results take place. If one player is out of dice, their robot is destroyed and they must choose a new one for the next round. The game is in the actual throwing of the dice, which adds a dexterity element. The arena has four holes which act as traps that the dice can fall through. Players can throw their dice at an opponent's in a attempt to change the results, or knock them into a hole or out of the arena. There are also two small areas called "Pulverizer Zones", if a die lands in this area, the opponent gets the opportunity to throw a special "Pulverizer" die into the arena.
BattleBots: Kickbot Arena supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for BattleBots: Kickbot Arena is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists BattleBots: Kickbot Arena for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
BattleBots: Kickbot Arena has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BattleBots: Kickbot Arena belongs to these categories: Fighting, Movies / TV / Radio theme, and Dice. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists BattleBots: Kickbot Arena as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.