
- BGG rank
- BGG #12,016
- BGG rating
- 8.2
Battlegroup: Rule Book
- 2 players
- 120 min
- Complexity 3.0/5
- 2013

Rules assistance for Battlegroup: Barbarossa
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battlegroup: Barbarossa is an expansion for Battlegroup: Kursk released in 2014 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Warwick Kinrade and its main mechanics are Dice Rolling and Simulation.
Supplement to the Battlegroup gaming system covering the invasion of Russia in 1941 - primarily but not exclusively designed for 20mm and 15mm scales. Army lists, vehicle data and special rules for the beginning of the war on the Eastern Front, including the frozen winter battles, Russian command chaos and the swift Panzermarsch! Seven new army lists (German panzer and infantry divisions, Russian mechanised corps and rifle divisions, Hungarian rapd corps, Finnish and Rumanian infantry divisions), modelling guides and a mini campaign for the Russian defence of Ostrog in late June 1941. All in a lavish 176 page hardback book - heavily illustrated with inspiring miniature and historical photographs and artwork.
Battlegroup: Barbarossa supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battlegroup: Barbarossa is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battlegroup: Barbarossa for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battlegroup: Barbarossa belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battlegroup: Barbarossa are: Warwick Kinrade. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battlegroup: Barbarossa as an expansion for Battlegroup: Kursk. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Battlegroup: Kursk to use it. Check that your edition of Battlegroup: Kursk is compatible, as some expansions were revised between editions.