
- BGG rating
- 8.3
Battlegroup: Fall of the Reich
- 2 players
- 120 min
- 2013

2012
Rules assistance for Battlegroup: Kursk
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Battlegroup: Kursk is a board game released in 2012 ages 12 and up. It was designed by Warwick Kinrade and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
From the publisher website: A new and innovative games system for re-creating the epic battles around Kursk in 1943 on the Eastern Front. These fast, fun and authentic-feeling rules, written by veteran games designer Warwick Kinrade (author of Kampfgruppe Normandie), are designed to play at 15mm and 20mm (1/72nd) scales. Four detailed army lists included: German Panzer and Infantry Divisions, to face the Russian Tank Corps and Rifle Divisions across a series of scenarios or a short campaign "The Inglorious 12th July" for the savage tank battles at Prokhorovka. Extensively researched background and comprehensive equipment data with a comprehensive modelling and painting guide section.
The catalogue lists Battlegroup: Kursk for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battlegroup: Kursk has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battlegroup: Kursk belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battlegroup: Kursk are: Warwick Kinrade. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battlegroup: Kursk as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.