
- BGG rank
- BGG #2,933
- BGG rating
- 7.6
BattleTech: Introductory Box Set
- 2–6 players
- 120 min
- Complexity 3.5/5
- 2002

1987
Rules assistance for BattleTech Manual: The Rules of Warfare
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
BattleTech Manual: The Rules of Warfare is a board game expansion released in 1987. It was designed by Jordan Weisman, Forest Brown, Sam Lewis, L. Ross Babcock, III, James R. Kellar, and Chuck Crane and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.
From the back cover: "As dawn broke over the battlefield... The helicopters roared over the hill, skimming the tops of friendly 'Mech antennae. Aerospace Fighters carrying heavy bomb loads hunted for the enemy airbase. At 1500 hours, the main 'Mech force moved out. The motorized infantry had pulled out about three hours earlier, and the tanks, both tracked and hover had left an hour ago. At 2000 hours, the hydrofoil assault force skirted the enemy's rear echelon and called for support from the artillery fire base. The battle was joined. The MechWarrior's most complete and accurate sourcebook. The BattleTech Manual is a 104 page compilation and expansion of the rules for the BattleTech series of games: BattleTech, CityTech, and AeroTech. Considered the final version for these games, the included rules take precedence over any previous rules. Some rules have been clarified or slightly modified in this manual. Additionally, there are new rules covering a wide variety of equipment including VTOLs (helicopters), conventional aircraft, fortifications, minefields, naval vessels, and special weapons. Many of the rules in this book are similar to those in MechWarrior. Players wishing more realism should use the rules in The BattleTech Manual, while players wishing a quick system should use MechWarrior. Sections contain new rules for using: Helicopters Naval Vessels Conventional Aircraft Artillery Dropships on the battlefield Anti-'Mech Infantry And much more In addition, this book presents complete generation rules for all vehicles, from BattleMechs to submarines.
BattleTech Manual: The Rules of Warfare has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BattleTech Manual: The Rules of Warfare belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BattleTech Manual: The Rules of Warfare are: Jordan Weisman, Forest Brown, Sam Lewis, L. Ross Babcock, III, James R. Kellar, and Chuck Crane. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BattleTech Manual: The Rules of Warfare as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.