BattleTech: Tales of the Black Widow Company
BGG rating
7.5

Expansion for BattleTech

BattleTech: Tales of the Black Widow Company

1985

Rules assistance for BattleTech: Tales of the Black Widow Company

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • Complexity 2.7/5

Rules assistant for BattleTech: Tales of the Black Widow Company

What would you like to know?

Answers come from the official rulebook, with the page to check.

BattleTech: Tales of the Black Widow Company is an expansion for BattleTech released in 1985 120 minutes per game. It was designed by Jordan Weisman, J. Andrew Keith, L. Ross Babcock, III, Richard Meyer, William H. Keith, Jr., and Patrick Larkin and its main mechanics are Dice Rolling, Role Playing, and Hexagon Grid.

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About the game

rom the back of the book: "This supplement is packed with descriptions of one of BattleTech's most elite fighting companies: The Black Widow Company of Wolf's Dragoons. Selling their services to the highest bidder, this mercenary unit is well known throughout the Successor States. Included is a history of the Black Widow Company and her commander, Natasha Kerensky, details of the units that make up the company and the MechWarriors who do the fighting, plus 15 scenarios of actual engagements fought by the Black Widow."

Questions and answers

The listed playing time for BattleTech: Tales of the Black Widow Company is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.