
- BGG rank
- BGG #2,920
- BGG rating
- 8.3
BattleTech: A Game of Armored Combat
- 2 players
- 120 min
- Complexity 3.8/5
- 2019

Rules assistance for BattleTech: Technical Readout 3058 Upgrade
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
BattleTech: Technical Readout 3058 Upgrade is an expansion for BattleTech Technical Readout: 3058 released in 2006 for 2–6 players, 120 minutes per game, and ages 14 and up. It was designed by Randall N. Bills, Herbert A. Beas II, Chris Hartford, Kevin Killiany, Chris Trossen, Heiko Oertel, and Mike Nelson and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.
From the back of the book: "Wars past. Wars present. In the 3050's, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blue prints of design firms centuries old and thought lost to antiquity. Now, ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at war! Fully updated to circa 3070, Classic BattleTech Technical Readout: 3058 Upgrade - launches these designs into the current time frame, including notable MechWarriors/crews, as well as new variants. Additionally, a battle armor section has been included, providing full Classic BattleTech stats, and updating the histories for these twenty venerable designs." User comment: This upgrade volume is one of a series of Upgrade titles produced to provide new material for gamers and collectors, rather than replacing the original Technical Readout upon which they're based. The Technical Readout 3058 Upgrade is a companion volume to the Technical Readout: 3058, rather than a replacement. Although the two may seem similar the 3058 Upgrade expands the detail up to 3070, adds personality entries, many new Mechs, new sections on Battle Armour and generally provides new material. Both volumes share a cover, although this volume has the word "Upgrade" marked in the lower-right hand corner of the front cover.
BattleTech: Technical Readout 3058 Upgrade supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for BattleTech: Technical Readout 3058 Upgrade is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists BattleTech: Technical Readout 3058 Upgrade for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
BattleTech: Technical Readout 3058 Upgrade has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BattleTech: Technical Readout 3058 Upgrade belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BattleTech: Technical Readout 3058 Upgrade are: Randall N. Bills, Herbert A. Beas II, Chris Hartford, Kevin Killiany, Chris Trossen, Heiko Oertel, and Mike Nelson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BattleTech: Technical Readout 3058 Upgrade as an expansion for BattleTech Technical Readout: 3058. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need BattleTech Technical Readout: 3058 to use it. Check that your edition of BattleTech Technical Readout: 3058 is compatible, as some expansions were revised between editions.