
- BGG rank
- BGG #13,049
- BGG rating
- 8.2
BattleTech Compendium: The Rules of Warfare
- 2–6 players
- 120 min
- Complexity 3.6/5
- 1994

Rules assistance for BattleTech: Twilight Of The Clans
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
BattleTech: Twilight Of The Clans is an expansion for AeroTech: The BattleTech Game of Fighter Combat released in 1998 for 2–6 players and 120 minutes per game. It was designed by Randall N. Bills, Bryan Nystul, and Dan "Flake" Grendel and its main mechanics are Variable Player Powers, Dice Rolling, and Hexagon Grid.
From the back of the book: THE STAR LEAGUE STRIKES BACK! The brave warriors of Task Force Serpent secretly made the thousand-light-year journey to the Smoke Jaguar home world of Huntress to eliminate the last of the Clan's holdings. What they find there will test the limits of their skills, their endurance and their loyalty. Twilight of the Clans is a BattleTech scenario pack that picks up where the Dragon Roars left off, as the campign to end the Clan invasion reaches its stunning climax! Players can take the part of the Star League or the defending Clans in a series of ten BattleTech scenarios, and even accept the challenge of commanding the entire assault on Huntress in a detailed BattleForce 2 campaign. User comment: This BattleTech scenario pack forms the second volume in the series charting the end of the war between the Clans and the Inner Sphere, and follows on from the earlier BattleTech scenario "The Dragon Roars." While this scenario pack doesn't add any new rules or equipment, it does incorporate a wide range of units including ProtoMechs and OmniFighters, and includes detail on BattleForce 2 campaigns, a relative rarity in BattleTech scenarios. Although this scenario pack is now out of print, it's available as an electronic download from the current license holder.
BattleTech: Twilight Of The Clans supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for BattleTech: Twilight Of The Clans is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
BattleTech: Twilight Of The Clans belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BattleTech: Twilight Of The Clans are: Randall N. Bills, Bryan Nystul, and Dan "Flake" Grendel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BattleTech: Twilight Of The Clans as an expansion for AeroTech: The BattleTech Game of Fighter Combat. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need AeroTech: The BattleTech Game of Fighter Combat to use it. Check that your edition of AeroTech: The BattleTech Game of Fighter Combat is compatible, as some expansions were revised between editions.