
- BGG rank
- BGG #1,292
- BGG rating
- 8.0
Boss Fighters QR
- 2–4 players
- 40–60 min
- Complexity 2.1/5
- 2025

2023
Rules assistance for Behext
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Behext is a board game released in 2023 for 3–5 players, 45–75 minutes per game, and ages 14 and up. It was designed by Curt Covert, Jonathan Lavallee, Melodee Smith, and Greg Millikin and its main mechanics are Variable Player Powers, Hand Management, and Variable Set-up.
The more powerful the magic, the more danger in the wielding. BEHEXT is a magical combat deck-building game, where your hand of spells is both your only defense and your only currency. To that end, you must sacrifice cards from your hand, and even your own willpower, to custom build your arcane arsenal. Begin as one of 6 unique Battlemages specialized in their own magical discipline. Then, tailor your deck to your strategic tastes and in reaction to emerging opportunities. Curse and counter-curse your opponents into submission… without being Hexed yourself by the wild magics that have since passed beyond your control. An unconventional deck-builder that is highly interactive as you constantly deflect Hexes around the table. You are not building a resource engine so much as constructing your deck to deliver the types of interactions you want to have with other players. Will you specialize in forcing discards to deprive them, focus on negation magic, attack their Willpower with direct damage – or take on chaotic and possibly dangerous spells to build Victory points into your deck at great risk to yourself? Plus, newly conjured spells are not put into your discard pile, rather than forcing you to wait for their return, but are placed directly into your hand. You can play them immediately – right when you need them most. —description from the designer
Behext supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Behext is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Behext for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Behext has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Behext belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Behext are: Curt Covert, Jonathan Lavallee, Melodee Smith, and Greg Millikin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Behext as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.