Beirut ‘82: Arab Stalingrad
BGG rank
BGG #29,118
BGG rating
5.2

Beirut ‘82: Arab Stalingrad

1989

Rules assistance for Beirut ‘82: Arab Stalingrad

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.2/5

Rules assistant for Beirut ‘82: Arab Stalingrad

For 2 players

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Answers come from the official rulebook, with the page to check.

Beirut ‘82: Arab Stalingrad is a board game released in 1989 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Thomas M. Kane and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Beirut '82: Arab Stalingrad, On June 13, 1982, paratroopers and armor of the Israeli Defense Forces (IDF) rolled to the edge of Beirut, joining forces with their Phalange Christian Allies. They never got much farther. The Palestine Liberation Organization's (PLO) attempt to organize a regular army had failed, but so had the Israeli's drive to exterminate it. This was a classic confrontation of modern diplomacy, where political pressure allowed a tiny force to fend off a giant. Beirut '82: Arab Stalingrad simulates the siege of Beirut, and its victory conditions recreate the diplomatic hindrances of that struggle. A two-player board-wargame where one side plays the PLO, Syrians, Amal, Druse and SPP. The other side played is the IDF & their Phalangist Allies. Published by 3W (World Wide Wargames) as a magazine game in Strategy & Tactics issue #126, April-May 1989. Game Scale: Game Turn: 3 days Hex: 2000 feet / 610 meters Units: 1 strength point = 1 Battalion sized unit Game Inventory: One 17 x 22" full color map One single-side printed countersheet (80 1/2" counters) One 8-page rulebook Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-4 hours Note: Players will need to provide One 6-sided die for game play.

Questions and answers

Beirut ‘82: Arab Stalingrad supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.