
- BGG rank
- BGG #27,988
- BGG rating
- 5.5
White Eagle Eastward: The Russo-Polish War, 1920
- 2 players
- 120–300 min
- Complexity 2.5/5
- 1992

1989
Rules assistance for Beirut ‘82: Arab Stalingrad
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Beirut ‘82: Arab Stalingrad is a board game released in 1989 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Thomas M. Kane and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Beirut '82: Arab Stalingrad, On June 13, 1982, paratroopers and armor of the Israeli Defense Forces (IDF) rolled to the edge of Beirut, joining forces with their Phalange Christian Allies. They never got much farther. The Palestine Liberation Organization's (PLO) attempt to organize a regular army had failed, but so had the Israeli's drive to exterminate it. This was a classic confrontation of modern diplomacy, where political pressure allowed a tiny force to fend off a giant. Beirut '82: Arab Stalingrad simulates the siege of Beirut, and its victory conditions recreate the diplomatic hindrances of that struggle. A two-player board-wargame where one side plays the PLO, Syrians, Amal, Druse and SPP. The other side played is the IDF & their Phalangist Allies. Published by 3W (World Wide Wargames) as a magazine game in Strategy & Tactics issue #126, April-May 1989. Game Scale: Game Turn: 3 days Hex: 2000 feet / 610 meters Units: 1 strength point = 1 Battalion sized unit Game Inventory: One 17 x 22" full color map One single-side printed countersheet (80 1/2" counters) One 8-page rulebook Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-4 hours Note: Players will need to provide One 6-sided die for game play.
Beirut ‘82: Arab Stalingrad supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Beirut ‘82: Arab Stalingrad is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Beirut ‘82: Arab Stalingrad for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Beirut ‘82: Arab Stalingrad has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Beirut ‘82: Arab Stalingrad belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Beirut ‘82: Arab Stalingrad are: Thomas M. Kane. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Beirut ‘82: Arab Stalingrad as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.