
- BGG rank
- BGG #29,118
- BGG rating
- 5.2
Beirut ‘82: Arab Stalingrad
- 2 players
- 120 min
- Complexity 2.2/5
- 1989

1992
Rules assistance for White Eagle Eastward: The Russo-Polish War, 1920
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
White Eagle Eastward: The Russo-Polish War, 1920 is a board game released in 1992 for 2 players, 120–300 minutes per game, and ages 12 and up. It was designed by Thomas M. Kane and Christopher Cummins and its main mechanics are Hexagon Grid.
"White Eagle Eastward" simulates the "War in the Borderlands" of 1920. What began as an extension of the Russian Civil War in 1919 became a full scale conflict between two modem nations. Poland, free once again, defends its independence by striking deep into the heart of its old nemesis, Russia. The Red Army, still deeply involved in its Civil War, drives to reconquer the Tsar's old possessions and push the Red Banner of Communism into Western Europe. The tactics and weapons of this war formed a strange blend of old and new. For the last time, a great European battle could end with the sound of trumpets and a charge of horsemen. Yet the tank, the airplane, the machinegun and the railroad all played their role as well. The Russo-Polish war provided both a final glimpse of the 19th century and an early look at the strategies of World War Two. This game simulates the Russo-Polish war of 1920 at the operational/strategic level. It uses simple rules, with numerous options for greater realism and/or play balance. Published in Strategy and Tactics magazine issue #156
White Eagle Eastward: The Russo-Polish War, 1920 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for White Eagle Eastward: The Russo-Polish War, 1920 is 120–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists White Eagle Eastward: The Russo-Polish War, 1920 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
White Eagle Eastward: The Russo-Polish War, 1920 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
White Eagle Eastward: The Russo-Polish War, 1920 belongs to these categories: Wargame. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of White Eagle Eastward: The Russo-Polish War, 1920 are: Thomas M. Kane and Christopher Cummins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists White Eagle Eastward: The Russo-Polish War, 1920 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.