
- BGG rank
- BGG #9,492
- BGG rating
- 7.4
Harpoon 4: Modern Tactical Naval Warfare
- 2–8 players
- 150 min
- Complexity 4.4/5
- 1997

2017
Rules assistance for Best of the Naval Sitrep: Articles from Issues 1 - 13 – October 1994 - October 1997
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Best of the Naval Sitrep: Articles from Issues 1 - 13 – October 1994 - October 1997 is a board game expansion released in 2017 for 2–8 players, 150 minutes per game, and ages 12 and up. It was designed by Larry Bond and Chris Carlson and its main mechanics are Dice Rolling and Paper-and-Pencil.
Best of the Naval SITREP collects articles on naval history, technology, wargaming techniques, book reviews, and of course, scenarios for Command at Sea and Harpoon (we hadn’t published FG&DN yet). First published from October 1994 to October 1997 (issues #1 to #13 of the Naval SITREP), the twenty-plus year old articles have been updated the current edition of the rules. Some articles that covered then-new foreign platforms have also been updated to current statistics, so that the reader can compare what we knew at that time with our current intelligence. Other articles describe how we calculate to create the gunnery ratings used in the games. —description from the publisher
Best of the Naval Sitrep: Articles from Issues 1 - 13 – October 1994 - October 1997 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Best of the Naval Sitrep: Articles from Issues 1 - 13 – October 1994 - October 1997 is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Best of the Naval Sitrep: Articles from Issues 1 - 13 – October 1994 - October 1997 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Best of the Naval Sitrep: Articles from Issues 1 - 13 – October 1994 - October 1997 belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Best of the Naval Sitrep: Articles from Issues 1 - 13 – October 1994 - October 1997 are: Larry Bond and Chris Carlson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Best of the Naval Sitrep: Articles from Issues 1 - 13 – October 1994 - October 1997 as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.