
- BGG rank
- BGG #9,776
- BGG rating
- 7.3
Attack Vector: Tactical
- 2–8 players
- 240 min
- Complexity 4.1/5
- 2004

Rules assistance for Birds of Prey: Airbattle RAG 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Birds of Prey: Airbattle RAG 2 is an expansion for Birds of Prey: Air Combat in the Jet Age released in 2016 for 2–8 players and 120 minutes per game. It was designed by Tony Valle, Philip A. Markgraf, and Kenneth Ellis and its main mechanics are Hexagon Grid and Simulation.
Description from the publisher: Airbattle RAG 2 is an exciting expansion to the high-speed, high-gee world of Birds of Prey! The planes and scenarios of Tigershark Meet! are featured, including the spotlighted F-20 Tigershark. Sixteen new aircraft data cards are included, with the Dassault Rafale and Boeing Super Hornet exploring the UltraModern arena. Two new SOAR (Simulated Opponent Automation Rules) opponents are included, as well as the SOAR-30 rules, taking the SOAR capability into the vertical! There is a rich cross-section of missiles from both Chinas, and an unprecedented look inside the Tigershark Meet’s Cardboard Fighter Weapons School lessons on the OCA (Offensive Counter-Air) and DCA (Defensive Counter-Air) fight.
Birds of Prey: Airbattle RAG 2 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Birds of Prey: Airbattle RAG 2 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Birds of Prey: Airbattle RAG 2 belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Birds of Prey: Airbattle RAG 2 are: Tony Valle, Philip A. Markgraf, and Kenneth Ellis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Birds of Prey: Airbattle RAG 2 as an expansion for Birds of Prey: Air Combat in the Jet Age. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Birds of Prey: Air Combat in the Jet Age to use it. Check that your edition of Birds of Prey: Air Combat in the Jet Age is compatible, as some expansions were revised between editions.