Birds of Prey: Airbattle RAG 2
BGG rating
8.8

Expansion for Birds of Prey: Air Combat in the Jet Age

Birds of Prey: Airbattle RAG 2

2016

Rules assistance for Birds of Prey: Airbattle RAG 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 120 min

Rules assistant for Birds of Prey: Airbattle RAG 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

Birds of Prey: Airbattle RAG 2 is an expansion for Birds of Prey: Air Combat in the Jet Age released in 2016 for 2–8 players and 120 minutes per game. It was designed by Tony Valle, Philip A. Markgraf, and Kenneth Ellis and its main mechanics are Hexagon Grid and Simulation.

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About the game

Description from the publisher: Airbattle RAG 2 is an exciting expansion to the high-speed, high-gee world of Birds of Prey! The planes and scenarios of Tigershark Meet! are featured, including the spotlighted F-20 Tigershark. Sixteen new aircraft data cards are included, with the Dassault Rafale and Boeing Super Hornet exploring the UltraModern arena. Two new SOAR (Simulated Opponent Automation Rules) opponents are included, as well as the SOAR-30 rules, taking the SOAR capability into the vertical! There is a rich cross-section of missiles from both Chinas, and an unprecedented look inside the Tigershark Meet’s Cardboard Fighter Weapons School lessons on the OCA (Offensive Counter-Air) and DCA (Defensive Counter-Air) fight.

Questions and answers

Birds of Prey: Airbattle RAG 2 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.