
- BGG rank
- BGG #3,516
- BGG rating
- 6.8
Dandelions
- 2–3 players
- 15 min
- Complexity 1.4/5
- 2022

Rules assistance for Birth: 4D
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Birth: 4D is an expansion for Birth released in 2013 for 4 players. It was designed by Takashi Sakaue and its main mechanics are Roll / Spin and Move.
4D was an expansion for the game Birth which added rules and components for a fourth player.
Birth: 4D supports 4 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Birth: 4D belongs to these categories: Dice and Expansion for Base-game. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Birth: 4D are: Takashi Sakaue. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Birth: 4D as an expansion for Birth. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Birth to use it. Check that your edition of Birth is compatible, as some expansions were revised between editions.