
- BGG rank
- BGG #15,312
- BGG rating
- 7.7
Almighty
- 1–4 players
- 60–90 min
- Complexity 2.7/5
- 2027

2007
Rules assistance for Blasphemy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Blasphemy is a board game released in 2007 for 2–4 players and 90 minutes per game. It was designed by Steve Jaqua and its main mechanics are Roll / Spin and Move.
In Blasphemy you take part in the fate of a would-be Messiah. Your aim is to convince your compatriots that your Jesus, and your Jesus alone, is the genuine article. To accomplish this, your Jesus must cut as impressive a figure as possible. He must give stirring sermons, perform miracles, attract devoted followers, and generally carry on in a Messiah-like fashion. Your Jesus must make every effort to discredit his rivals, and in the end, he must get himself killed. Yes, alas, the price of fame was dear in those days. It was clearly written that the Messiah would come to a sticky end. Accordingly, you win the game if you're the first player to get your Jesus nailed up. Blasphemy is the race to the cross!
Blasphemy supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Blasphemy is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Blasphemy has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blasphemy belongs to these categories: Humor, Ancient, and Religious. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blasphemy are: Steve Jaqua. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blasphemy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.