
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Rules assistance for Blood Bowl: DeathZone
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Blood Bowl: DeathZone is an expansion for Blood Bowl (Third Edition) released in 1994 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jervis Johnson and its main mechanics are Variable Player Powers and Dice Rolling.
DeathZone is part of Games Workshop's Blood Bowl Series of games and is the expansion to Blood Bowl (Third Edition). The set contains rules for new Blood Bowl coaching staffs, star players, teams, leagues and tournaments. DeathZone contains: Death Zone Playbook Roster Pad 1 League Reference Sheet 44 Dirty trick cards 45 Random Event cards 27 Magic Items 4 Trophies 2 Leader Re - roll Counters 1 lightning bolt 1 Fireball template 2 Zap! Counters 18 star player cards: Nakflem Scuttlespike (Skaven Mutant) Headsplitter (Rat Ogre Blocker) Zzharg Madeye (Chaos Dwarf) Hthark the Unstoppable (Chaos Dwarf Bull Centaur) The Deathroller (Dwarf War Engine) Grim Ironjaw (Dwarf Dragon Slayer) Lord Borak the Despoiler (Chaos Champion) Count Luthor Von Drakenborg (Vampire) Varag Ghoul - Chewer (Orc Blitzer) Mighty Zug (Human Blocker) Horkon Heartripper (Dark Elf Assassin) Prince Moranion (High Elf Dragon Prince) Jordell Freshbreeze (Wood Elf Wardancer) Bommer Dribblesnot (Goblin Bombardier) Fungus the Loon (Goblin) Grashnak Blackhoof (Minotaur Blocker) Deeproot Strongbranch (Treeman Blocker) "Ripper" Bolgrot (Troll Blocker) Special play cards and five New Secret Weapons to add more carnage to this fast-paced game. Special trophies & stands and league roster pad/reference sheets are included. Expands: Blood Bowl (Third Edition)
Blood Bowl: DeathZone supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Blood Bowl: DeathZone is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blood Bowl: DeathZone for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blood Bowl: DeathZone has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blood Bowl: DeathZone belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blood Bowl: DeathZone are: Jervis Johnson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blood Bowl: DeathZone as an expansion for Blood Bowl (Third Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Blood Bowl (Third Edition) to use it. Check that your edition of Blood Bowl (Third Edition) is compatible, as some expansions were revised between editions.