
- BGG rank
- BGG #9,496
- BGG rating
- 7.0
The Silver River
- 1–4 players
- 90–120 min
- Complexity 3.1/5
- 2020

2018
Rules assistance for Book of Dragons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Book of Dragons is a board game released in 2018 for 1–8 players, 15–60 minutes per game, and ages 8 and up. It was designed by Martin Wallace, Jonathan Gilmour-Long, Kenneth C. Shannon, III, David Short, Jay Cormier, Sen-Foong Lim, Daryl Chow, Gil Hova, Daniel Solis, Max Michael, Mike Fitzgerald, Stephen Avery, Robert Burke, Nate Bivins, Christopher Hamm, and J. Ryan Opp and its main mechanics are Hand Management, Take That, and Set Collection.
Book of Dragons is a game system featuring a deck of 40 tarot-sized cards beautifully illustrated by Kerem Beyit with graphic design by Luis Francisco. The deck features four copies of ten unique dragons, with no text or iconography on any of the cards. Games are played only by use of the artwork on the cards, making all games completely language independent. Book of Dragons will launch with 18 designer games by 16 different designers as well as some re-worked public domain games. Designers and games at launch include: Dragon Bluff by Martin Wallace - A bluffing game for 3 or 4 players Dragon Mystery Rummy: The Case of the Rare Dragon by Mike Fitzgerald - A mystery rummy game for 2 to 4 players Wyvern's Knot by Jonathan Gilmour & John Burns - A cooperative game for 3 to 5 players Dragon Master by Sen Foong Lim & Jay Cormier - An auction and negotiation game for 3 to 5 players The Lost Dragon by David Short - A deduction game for 2 to 4 players. The Rut by Max Michael - A push your luck bidding game for 2 to 4 players Pentawar by Ken Shannon - A strategic battle game for 2 to 5 players DragonKin by Ken Shannon - A hidden scoring and deduction strategy game for 2 to 4 players Year of the Dragon by Daniel Solis - A solitaire game Dragon Pass by Gil Hova - A pick and pass set collection and deduction game for 3 to 5 players Dragon Inquisition by Nate Bivins - A hidden traitor game for 3 to 5 players Dragon Draft by Robert Burke - A card drafting game for 3 to 6 players Dragon Duel by Robert Burke - An area control battle game for 2 players Dragon Poker by Robert Burke - A Cockroach Poker style bluffing game for 3 to 6 players Dragon Scat - by Robert Burke - A "Bullsh*t" style bluffing game for 2 to 5 players Age of Dragons by Chris Hamm - A two player strategic battle game Bite Me! by Daryl Chow - A push your luck, deduction and memory game for 2 to 5 players Dragon's Trick by Mark Kale - A trick taking game for 3 to 6 players Dragon's Brood by Jess Birnstihl - An action selection, set collection game for 3 to 8 players
Book of Dragons supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Book of Dragons is 15–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Book of Dragons for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Book of Dragons has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Book of Dragons belongs to these categories: Card Game, Fantasy, and Deduction. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Book of Dragons are: Martin Wallace, Jonathan Gilmour-Long, Kenneth C. Shannon, III, David Short, Jay Cormier, Sen-Foong Lim, Daryl Chow, Gil Hova, Daniel Solis, Max Michael, Mike Fitzgerald, Stephen Avery, Robert Burke, Nate Bivins, Christopher Hamm, and J. Ryan Opp. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Book of Dragons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.