
- BGG rank
- BGG #6,331
- BGG rating
- 6.5
The Arab-Israeli Wars: Tank Battles in the Mideast
- 2 players
- 240 min
- Complexity 3.2/5
- 1977

1984
Rules assistance for Boots & Saddles: Air Cavalry in the 80's
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Boots & Saddles: Air Cavalry in the 80's is a board game released in 1984 for 2 players, 240–720 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.
Boots & Saddles: Air Cavalry in the 80's, is the second Assault Series Tactical level board-wargame. It could be played as a stand alone game, or in combination with the other games/modules in the series. Boots & Saddles added rules for helicopters and air defense weapons. The game uses 250 meter hexes, 5 minute turns, and platoon/section sized units. "In order to simulate the modern battlefield on a tactical level, a game must cover both hardware and the human element in detail. Assault includes all the latest technology from Chobham armor to Copperhead, as well as simple but realistic command control and morale rules." Game Content: Three countersheets (480 5/8" counters) Two 17 x 22" maps (Assault Series Maps C & D) One 6 page additional rules booklet One 16 page series rulebook Two 4 page scenario booklets One 4 page Briefing Folder Eleven player aid charts One Decimal Dice One Erratas Sheet
Boots & Saddles: Air Cavalry in the 80's supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Boots & Saddles: Air Cavalry in the 80's is 240–720 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Boots & Saddles: Air Cavalry in the 80's for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Boots & Saddles: Air Cavalry in the 80's has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Boots & Saddles: Air Cavalry in the 80's belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Boots & Saddles: Air Cavalry in the 80's are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Boots & Saddles: Air Cavalry in the 80's as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.