
- BGG rank
- BGG #433
- BGG rating
- 7.4
Merchants & Marauders
- 2–4 players
- 180 min
- Complexity 3.3/5
- 2010

Rules assistance for Bounty
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bounty is a board game released in 2000 for 2–8 players, 60 minutes per game, and ages 8 and up. It was designed by CyberZoo Interactive and its main mechanics are Pick-up and Deliver.
Bounty is a game for 2 - 8 players from 6 years of age and older. The goal is to make as much money - 'Dubloons' - as quickly as possible! Players start from Home Port as merchants and set out on a trading voyage. By throwing the die, they sail to exotic ports like the Pearl Coast, the Jewel Coast and the Spice Islands. When they arrive at a port they pay a trading fee and draw a card which tells them what cargo they have bought. Cargoes range from codfish and coal to precious spices, pearls and diamonds,! Players might also draw a pirate card while trading. They then have to decide whether to rob other players - or continue as honest merchants. Players could also draw a warship card - in which case any pirate who attacks them or anyone else nearby will be in for a nasty shock! The top card in each player’s pack shows whether they are merchants, pirates or warships. Since they don’t show each other their cards - no-one really knows what they are (until someone decides to turn pirate by attacking another ship). Players who are robbed can get their revenge by calling in the Navy and chasing the pirate down before he or she can reach Home Port! Things are made even more exciting by the ‘Treasure Chest’ cards which players draw every time they roll a ‘one’. They then find out whether they have landed without any wind in the doldrums, - or been blown by a hurricane to a distant port, - or have found buried treasure - or other such twists of fortune!'
Bounty supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bounty is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bounty for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bounty has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bounty belongs to these categories: Adventure and Nautical. Its main mechanics are Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bounty are: CyberZoo Interactive. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bounty as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.