Breaking the Luftwaffe
BGG rating
8.3

Expansion for Check Your 6!

Breaking the Luftwaffe

2012

Rules assistance for Breaking the Luftwaffe

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 30–120 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Breaking the Luftwaffe

What would you like to know?

Answers come from the official rulebook, with the page to check.

Breaking the Luftwaffe is an expansion for Check Your 6! released in 2012 for 2–8 players, 30–120 minutes per game, and ages 12 and up. It was designed by Scott Fisher and its main mechanics are Dice Rolling and Simulation.

Similar games

About the game

Breaking the Luftwaffe is a scenario and campaign book for the popular Check Your 6! Air Combat and Campaign Rules. The book provides three campaigns and 26 scenarios under one cover. The first 9 scenarios follow the beginning of the US 8th Air Force’s escorted strategic bombing campaign over western Germany between October 1943 and January 1944; the next 9 scenarios recreate the intense combat during the “Big Week” air offensive in early 1944; the final 8 scenarios bring together the desperate fighting during Mission 250, the first daylight mission to Berlin. The book also features some of WWII’s top aces including Robert S. Johnson, Gabby Gabreski, “Bud” Anderson, Heinz “Pritzl” Bär, Anton Hackl, and Heinz Knoke. The scenarios can be played individually, linked to form three mini-campaigns, or combined as one grand campaign. —description from the publisher

Designers

Publishers

  • SkirmishCampaigns

Questions and answers

Breaking the Luftwaffe supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.