
- BGG rank
- BGG #8,974
- BGG rating
- 7.1
Axis & Allies Air Force Miniatures: Angels 20
- 2–6 players
- 30 min
- Complexity 2.3/5
- 2012

Rules assistance for Breaking the Luftwaffe
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Breaking the Luftwaffe is an expansion for Check Your 6! released in 2012 for 2–8 players, 30–120 minutes per game, and ages 12 and up. It was designed by Scott Fisher and its main mechanics are Dice Rolling and Simulation.
Breaking the Luftwaffe is a scenario and campaign book for the popular Check Your 6! Air Combat and Campaign Rules. The book provides three campaigns and 26 scenarios under one cover. The first 9 scenarios follow the beginning of the US 8th Air Force’s escorted strategic bombing campaign over western Germany between October 1943 and January 1944; the next 9 scenarios recreate the intense combat during the “Big Week” air offensive in early 1944; the final 8 scenarios bring together the desperate fighting during Mission 250, the first daylight mission to Berlin. The book also features some of WWII’s top aces including Robert S. Johnson, Gabby Gabreski, “Bud” Anderson, Heinz “Pritzl” Bär, Anton Hackl, and Heinz Knoke. The scenarios can be played individually, linked to form three mini-campaigns, or combined as one grand campaign. —description from the publisher
Breaking the Luftwaffe supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Breaking the Luftwaffe is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Breaking the Luftwaffe for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Breaking the Luftwaffe has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Breaking the Luftwaffe belongs to these categories: Miniatures, World War II, and Aviation / Flight. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Breaking the Luftwaffe are: Scott Fisher. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Breaking the Luftwaffe as an expansion for Check Your 6!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Check Your 6! to use it. Check that your edition of Check Your 6! is compatible, as some expansions were revised between editions.