Brute Force: The War in the West, 1940-1945
BGG rank
BGG #15,071
BGG rating
6.8

Brute Force: The War in the West, 1940-1945

2003

Rules assistance for Brute Force: The War in the West, 1940-1945

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 360 min
  • 12+
  • Complexity 3.1/5

Rules assistant for Brute Force: The War in the West, 1940-1945

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Answers come from the official rulebook, with the page to check.

Brute Force: The War in the West, 1940-1945 is a board game released in 2003 for 1–6 players, 360 minutes per game, and ages 12 and up. It was designed by Rob Beyma and its main mechanics are Hexagon Grid.

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About the game

The second installment in the Clash of Arms Games's Struggle for Europe series - the first was War Without Mercy. Brute Force highlights three pivotal campaigns from the West Front: Norway, The 1940 Blitzkrieg in the West Operation Overlord. In each, both commanders are faced with numerous operational decisions. Proper allocation of the limited air and naval support is just as important as deciding manpower assignments. Both sides have opportunities to make numerous decisions affecting the outcome of the campaign. For the Allied commander, deciding where and when to commit the small but powerful BEF in 1940 is a choice as difficult as that facing the Axis commander concerning his limited panzer forces in 1944. Units are Corps, Divisions, and Brigades. One hex equals 30 miles. One turn is about 2 weeks.

Mechanics

Designers

Publishers

  • Clash of Arms Games

Questions and answers

Brute Force: The War in the West, 1940-1945 supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.