
- BGG rating
- 7.6
Inferno sugli Altipiani: Valsugana
- 2 players
- 180–240 min
- Complexity 2.0/5
- 2018

2017
Rules assistance for Burning Mountains 1916
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Burning Mountains 1916 is a board game released in 2017 for 2 players, 180–240 minutes per game, and ages 12 and up. It was designed by Andrea Brusati and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
First edition in Italian - Para Bellum #1 magazine Inferno sugli Altopiani is an Operational level board-wargame about the Spring 1916 Austro-Hungarian offensive on the Italian Front, aimed to drive to Vicenza and the Veneto plain, west of Venice, cutting off the whole front in Carnia and along the Isonzo river. One player controls the Austro-Hungarian forces, the other the Italian forces. Each player attempts to achieve, or maintain, geographical objectives to attain the victory. The game is in Italian, but the English rules can be downloaded on the site. _______________________________ Second Edition in English by Compass Games - Paper Wars #89 magazine & game (Spring 2018 issue) "BURNING MOUNTAINS: The Austro-Hungarian Spring 1916 Offensive against Italy" Burning Mountains is a simulation wargame about the Spring 1916 Austro-Hungarian offensive on the Italian Front, aimed to drive to the Veneto plain, west of Venice, cutting off the front in Friuli and along the Isonzo river, where most of Italian Army where deployed. A little known WW I battle, that could have changed the balance of the war. It's an attrition battle, where the mountainous terrain will channel the AH efforts. A race against the time, while the Italian reinforcements hurry up to close the ever opening gaps. One player controls the Austro-Hungarian forces, the other the Italian forces. Each player attempts to achieve, or maintain, geographical objectives to attain the victory." Product Information (Paper Wars #89, second edition 2018): Complexity: 1-10 (high): 4 Solitaire Suitability: 1-10 (high): 8 Time Scale: 2 Days per Game Turn Map Scale: 2 km per hex Unit Scale: Brigades and some Regiments Players: 2 Playtime: 7 hours
Burning Mountains 1916 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Burning Mountains 1916 is 180–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Burning Mountains 1916 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Burning Mountains 1916 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Burning Mountains 1916 belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Burning Mountains 1916 are: Andrea Brusati. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Burning Mountains 1916 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.